Jun 11, 2005, 07:08 AM // 07:08
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#1
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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Destroy Lornar's Pass...or make the monsters uber.
We need to fix the problem where people rush from North Shiverpeaks-->South Shiverpeaks. It's rediculous that now I see a level 3 on the fire islands...seriously...rediculous. For those who don't know, you can rush from Beacon's Perch, to Droknar's forge. From there, people rush their guild mate/client to thunderhead keep, do the mission for them, and they're on fire islands...as a level 3.
It causes no real problem, but it's annoying to see that I worked hard to get to fire islands and these people get rushed through searing, ascalon, and shiverpeaks, to be on the volcano islands.
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Jun 11, 2005, 07:30 AM // 07:30
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#2
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Wilds Pathfinder
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You said it best when you said:
Quote:
Originally Posted by Rhunex
It causes no real problem, but it's annoying...
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There are alot of things that annoy me too, but since they cause no real problem I would rather see the Devs work on things that do cause real problems.
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Jun 11, 2005, 08:38 AM // 08:38
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#3
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Ummm.....have you been through Lornar's? It's already a pain. If they make it more difficult, I doubt a party of all 20s would make it intact.
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Jun 11, 2005, 09:19 AM // 09:19
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#5
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Ascalonian Squire
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Um yeah ok as one of those 'annoying' level 3's there :P it is something that is indeed VERY difficult to do the run requires either a gianormous amount of time if you fight (literally i would guess 6-10 hours since they are down a player in a zone designed for 8 and they get 5)... Takes 1-2 hours to run it with a GOOD team of runners... and not everyone is a good runner.
Basically the only reason I had this done was to abuse level 15's with my level 3 (was hilarious beating them down... :P now i'm level 6 (stupid arena exp)... sigh) :P
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Jun 11, 2005, 10:30 AM // 10:30
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#6
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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That's probably the 1 way it affects people. Low level PvP. Whether you may believe it or not, some people enjoy it, and it's ruined when other people have maxed out armor and you don't.
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Jun 11, 2005, 10:39 AM // 10:39
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#7
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I tried going down lornars. I went on my own, with henchies and with countless parties that were deperate to get through.
I never did make it.
I found it quicker to play the story than go through that slaughter.
I applaud anyone who can get past those frost worms.
I almost made my way from the south on my way to beacons with a group of henchies on my first try. We fell just before the frost worms, lol.
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Jun 11, 2005, 10:55 AM // 10:55
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#8
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Frost Gate Guardian
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Quote:
Originally Posted by Rhunex
That's probably the 1 way it affects people. Low level PvP. Whether you may believe it or not, some people enjoy it, and it's ruined when other people have maxed out armor and you don't.
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Then you should address the real issue (no item restrictions in non-level 20 PvP arenas) rather than pushing to do away with something whose removal would have additional consequences.
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Jun 11, 2005, 12:32 PM // 12:32
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#10
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Academy Page
Join Date: May 2005
Location: Ottawa, ON
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I almost made it to camp rankor with a team once, from Beacon's Perch. We made 9/10th of the way there, but the dp got too high and we ended up being too weak to go just a little further. It took something like 4 hours to get that far, but we ended up mapping back to Beacon's.
I think that you are better off going through the story line to get to Droknar's Forge for the best game armor, it's really not worth that amount of time to go through Lornar's pass, then going through Snake Dance.
If there is a lv 3 in the volcano islands, I sure wouldnt team up with that lv 3, his/her life points would be so low that he/she would not survive for long anyway.
I agree with that people said before though, there are more pressing matters right now, such as the gold sinks.
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Jun 11, 2005, 07:36 PM // 19:36
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#11
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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As someone who charges for rushes from Beacon's Perch to Droknar's Forge, I think it is ridiculous that people want to ban this or make it harder. It is still very hard to do with a very good running setup. It takes about 45 min - 1 Hour for me to run it usually. People who have not been through the game once will NOT be paying me to rush them to Droknar's Forge. It is the people who have been through the game once or twice already who want the best armor so that they can complete the missions from Beacon's Perch onward, more easily, or unlock a skill in Southern Shiverpeaks or the Fire Islands that they can use for later missions. Also, if players want to diminish their own "enjoyment" of the game, then that's their RIGHT. I'm tired of people complaining about how everyone needs to play how the devs wanted, and how you need to enjoy the game how the devs wanted. If I've bought the game, I'm entitled to enjoy it however I want. I enjoy charging people for me to rush them to Droknar's. And you'd be lying to say that you've never been helped to some degree or another in any mission or quest in this game.
/rant
BTW, if u need a rush, contact me in game.
Slash Dot
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Jun 11, 2005, 08:11 PM // 20:11
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#12
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Krytan Explorer
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You know what I'm tired of Wheel? People in Ascolon Arena with max armor and weapons, using elite skills at that.
Not only is that total bull, but it's a fantastic reason for newbies to just stop playing the game. I don't know about you, but I, and I'm sure the developers, would like to keep those new players and continue to bring in more new players.
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Jun 11, 2005, 09:47 PM // 21:47
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by ComMan
You know what I'm tired of Wheel? People in Ascolon Arena with max armor and weapons, using elite skills at that.
Not only is that total bull, but it's a fantastic reason for newbies to just stop playing the game. I don't know about you, but I, and I'm sure the developers, would like to keep those new players and continue to bring in more new players.
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Quote:
Originally Posted by a previous post in this thread
Then you should address the real issue (no item restrictions in non-level 20 PvP arenas) rather than pushing to do away with something whose removal would have additional consequences.
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So about that reason...
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Jun 11, 2005, 10:52 PM // 22:52
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#14
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Yeah seriously loners pass map is suppose to be the easy bit. As soon as you get to snake dance ...damn its annoying and seriously thats why only a few groups make it past, mainly those who have high lvl friends or guild members who are high lvl. If it was that easy then trust me there will be ALOT more low levels in droknars.
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Jun 11, 2005, 10:53 PM // 22:53
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#15
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Wilds Pathfinder
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
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Who needs more "uber" monsters... just add about 4 frost wurms in a tightly packed cave... and blaaam!, instant terror...
I love those things... i remember finding the sand wurms for the first time... i found it great... especially when i saw a wurm tear apart five sand elementals... brings me to the other thing... when's observer mode coming ^.^
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Jun 11, 2005, 11:04 PM // 23:04
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#16
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Rhunex
It causes no real problem, but it's annoying to see that I worked hard to get to fire islands and these people get rushed through searing, ascalon, and shiverpeaks, to be on the volcano islands.
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Actually, they probably worked harder to get there as level 3. And perhaps thats fun for them. And you shouldn't get rid of someone else's fun because you are annoyed.
About the low level PvP arenas, just make it so that if someone were to get past Lion's Arch in the storyline, they could no longer get to the low level PvP arenas (as if they had naturally out-leveled them). Problem solved.
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Jun 11, 2005, 11:07 PM // 23:07
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#17
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Tactical-Dillusions
I found it quicker to play the story than go through that slaughter.
I applaud anyone who can get past those frost worms.
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Ah, another who's not immune to knockdown. Yeah, Lornars is plenty hard for us.
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Jun 11, 2005, 11:16 PM // 23:16
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#18
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Lion's Arch Merchant
Join Date: Apr 2005
Location: in my house
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Quote:
Originally Posted by This guy there
Basically the only reason I had this done was to abuse level 15's with my level 3 (was hilarious beating them down... :P now i'm level 6 (stupid arena exp)... sigh) :P
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This is the only reason why i would be against being able to run to Droknar's Forge. Beside that i don't care at all.
Like Keure said,
Quote:
Originally Posted by Keure
This wouldn't affect me at all. I don't have to take that char on missions, he's not buying all my equipment or taking my money or anything. He's not going to be any more powerful than I am
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It would piss me off if he could come in my missions and wait untill i kill monster to loot everything like people use to do in other MMORPG. But in Guild Wars, He can't affect me in any way.
Most people who run to Droknar's Forge at low level do it only because they are so bad at PvP that they need the best armor to win in low level arenas. And this is the only real bad thing about it in my opinion.
They could just make a field area where you cannot run and put a couple of monster and a boss there instead of completely blocking it. Like this, most running parties would be killed since they are only 5 or 4 and they couldn't run out of this field effect. They would either have to fight or walk slower than usual having every monster hitting them in the back.
Last edited by Juhanah; Jun 11, 2005 at 11:18 PM // 23:18..
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Jun 11, 2005, 11:41 PM // 23:41
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#19
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Krytan Explorer
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While I can see where you're coming from Juhanah, I wouldn't suggest making generalizations like that.
As seen in other games, like Diablo II, low level PvP'ing can become a sport of its own. And like all sports, there are people who will want to have the highest advantage.
Therefore, what if this guy wanted to compete with all the other low level Lornar's runners? See, if every low level PvP'er ran Lornar, then it would simply be standard HoH combat with a lower level cap. This guy may not be looking to have an advantage against newer players, he may simply be trying to level the playing field, and expects that in time, most low level PvPers will rush to Droknar's Forge.
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Jun 11, 2005, 11:49 PM // 23:49
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#20
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Frost Gate Guardian
Join Date: Jun 2005
Location: Buffalo, NY, USA
Guild: Dragon Storm
Profession: E/Mo
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How about a minimum level for high end armor? Say level 10 for the 15k armor. That way they aren't super low. I'm level 20 and havn't even attempted Lornar's Pass, nor have I gotton that far in the missions. I think I might get some guild mates together and try it now though. I love a good challange.
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